Número de Aplicantes
:000+
Enhance the visual quality of environmental assets.
Own the materials pipeline in the project.
Work on the material workflow.
Collaborate closely with other level artists and the Art Director to ensure a cohesive visual style.
Contribute to the visual design of game levels.
Experience with level art in UE5.
Proficiency with layered materials in UE5.
Strong skills in working with textures, trims, and UV mapping.
Modeling, baking, and understanding nanite-lumen pipelines.
Hands-on experience with Substance Designer.
Ability to work collaboratively and communicate effectively with the art team.
A great team and an informal work environment (we support colleagues' interests, play video games, and organize game jams).
Reimbursement of professional training, participation in specialized conferences, training sessions, and educational events.
A relaxed atmosphere with minimal formalities and open communication.
Flexible schedule, remote work from anywhere in the world, employment contract with Cyprus.
Working hours from 10 AM to 7 PM (GMT+3).
Competitive salary (depending on professional qualifications).
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