Job Description
Artistic and Technical Responsibilities
Creating believable high-quality key-framed animations for real-time and pre-rendered sequences Collaborate with game designers and programmers to achieve the best animation within the platform limitations. Meet the project milestones and deadlines. Advance knowledge about all the necessary tools Work with the production team and Lead animator’s / Lead
View full job description
Job Description
Artistic and Technical Responsibilities
Creating believable high-quality key-framed animations for real-time and pre-rendered sequences Collaborate with game designers and programmers to achieve the best animation within the platform limitations. Meet the project milestones and deadlines. Advance knowledge about all the necessary tools Work with the production team and Lead animator’s / Lead artists Animate Characters and Game Objects Rigging and Skinning with ability to do complex rigs Contribution in Management
Work closely with the lead animator, team producer,and the Studio Lead Artist. Support to establish development guidelines for every aspect of art production Thorough and organized, allowing you to work with goals and to see a project through to its end within given deadlines Contribute to good working environment for the team Foresee future mistakes and prevent them from happening Reporting:
Report your tasks status to your Lead or Producers.
Qualifications
Knowledge
Academic background in animation or equivalent, hand drawing, sketching and/or illustration. Advanced knowledge in character motion, physics-based motion and of the fundamental principles of animation. Over 3 years’ experience in 3D Studio Max and Character Studio. Over 3 years’ games industry experience Great understanding about human anatomy, proportion and perspective Excellent knowledge in skinning, rigging with low to medium polygon counts. Knowledge in contemporary media (web, games, comics, film, animation, etc.) Great understanding of composition, color, shading, lighting, post-processing Ability to resolve any artistic or technical issues Working experience on PC or consoles is a major asset. Perfect understanding of topologies associated to production constraints. Skills
Able to define and execute creative and stylish (Cartoony or Realistic) animations for characters, vehicles and objects. Good English oral and written skills Ability to accurately estimate time to complete tasks and manage priorities to meet deadlines Having good sense of initiatives, be original and inventive Effective organizational skills Great interpersonal skills Great sense of creativity and art Work well as part of a team and be able to take direction from Art Lead, 3D specialist and Producers Be able to follow a brief and work on their own initiative Work well under pressure Great artistic eyes, pay attention to detail Communication competencies. Getting along with others, negotiation, conflict resolution and decision-making. Attitude
Commitment and sense of responsibility: Show strong commitment to the team and to the company and be willing to work hard to complete the task on time Open-minded: Demonstrate flexibility of thinking and accept positivefeedback from others for improvement Self-disciplined: Demonstrate strong motivation and passion at work Team work: Cooperate with team members and actively provide support Passion for playing video games across multiple platforms Proactive, autonomous, responsible and well organized Keep good mindset and managing stress facing issues Leadership
Leadership skills over junior artists -----------------------------------------------------------------------------------------------------------------------
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