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Creative Director [Assassin's Creed]

icon building Company : Ubisoft
icon briefcase Job Type : Full Time

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Job Description - Creative Director [Assassin's Creed]

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Creative Director at Ubisoft Montreal, you define and communicate the high-level creative vision that shapes the game throughout its development. As a Creative Director, you bring teams together around a shared vision and ensure that every creative decision supports the core identity of the game and the intended player experience worldwide.

What you’ll do:

  • Define and champion a clear, cohesive creative vision for the game.
  • Partner closely with production, art, and design leadership to align discipline-specific visions.
  • Communicate and reinforce the creative direction throughout production.
  • Present the game vision to editorial teams and senior leadership, representing the project and teams.
  • Ensure creative consistency and quality across the game, brand, and player experience.
  • Align on priorities, scope, and timelines with production leadership.
  • Foster a collaborative creative culture that encourages innovation.
  • Travel as needed to present the game, meet external partners, and visit co-development studios.

Qualifications

  • Strong creative leadership with the ability to define and sustain a long-term vision.
  • Clear and effective cross-discipline communication skills.
  • Excellent presentation and interpersonal abilities.
  • A collaborative mindset with a focus on innovation and teamwork.
  • Ability to balance creative ambition with technical and production realities.
  • A passion for mentorship and knowledge sharing.
  • Comfort using visual and presentation tools to communicate ideas.
  • Understanding of game engines and their production constraints.
  • Familiarity with project management tools.
  • A strong market awareness and a genuine passion for games.

What to send our way

  • Your CV highlighting relevant skills and experience.
  • Examples of shipped projects or creative work you contributed to.
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