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Job Posting Title:
Lead Generalist ArtistReq ID:
10142674Job Description:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
Our Generalist department is a very unique department. Here, Generalists independently build complete photorealistic environments that blend seamlessly with the plates, and take full ownership of the shots. They demonstrate high skills in digital and traditional arts with an outstanding eye for composition and photographic details. The work varies a lot from set extension using Digital Matte Painting techniques to full CG environments.
Lead Generalists are often working on the most complex shots including advanced environment builds. Aside from the shot-work they will also take part in the setup discussions with the Generalist Supervisor for specific environments, sequences or tools that are needed on the show.
Additionally they manage a small part of the crew for the environment or the sequence they are assigned to, and help them achieve their tasks.
They are a role model for the department, and mentor the artists for maintaining a very high standard in the quality of our work.
We are looking for a creative and technical person who reflects the innovative spirit, creative talent, production excellence, team-oriented mentality and passion for great filmmaking that define ILM.
Create full CG environments from scratch for establishing shots or multi shot sequences
Build assets (model, texture, look development)
Set dress and assemble environments for shots or sequences
Establish light rigs
Create setups, templates and tools for a sequence they will lead
Render and deliver passes for the compositing team
Design artistic proof of concept for the environment development
Develop artistic and technical solutions that meet the direction of the show
Participate in team reviews of the work under development
Meet regularly with the Generalist Supervisor to talk about the sequence progress
Optimizing the environment creation to be able to render it efficiently
Understand and address feedback in a timely manner
Flag to the Generalist Supervisor any issue that may arise
Encourage teamwork by sharing knowledge and mentor artists in the team
Help the artists on the team with their task and teach them to troubleshoot
Understand DMP techniques and know when it is best to use them
Look for solutions that will give the fastest result with the best quality to achieve a desired look
Show regular progress of the environment build process to the supervisor
Produce work within the production schedule
Drive and motivate the team towards the artistic goal of a specific sequence or environment
Mentor more junior Artists and must be able to assist them with their shots
Communicate respectfully and effectively with the rest of the team
Meet defined milestones within a timeline by attending dailies and participating in creative problem solving
7+ years of relevant professional experience and a BA in Computer Graphics, Fine Arts, Design or Photography, or related field; OR, at least 10 years of experience in lieu of education
Proven ability in all CG techniques, including modeling, texturing, shading, lighting, look development, and compositing
Shown artistic ability in a non‐CG field (portfolio of figure or landscape drawing, painting, photography, composition, perspective, lighting etc.)
Demo reel and shot breakdown (required)
High level of problem solving or creative thinking skills
Extensive knowledge of Matte Painting techniques as well as 3D environment techniques
Expert in the following software:
Photoshop
3ds Max, Maya, Houdini or similar
Vray, RenderMan or similar renderer
Nuke or similar compositing software
Proficient in additional environment tools like Gaea, Terragen, Speedtree, Zbrush, Substance Painter
Demonstrated ability to learn new software quickly
Strong communication skills
Passion for sharing knowledge, helping others, problem solving
Being curious of new tools and technologies to improve efficiency
Eagerness for improvement, of attention to details and photo realism of your work
Desire to grow with the company
JoinILM
The hiring range for this position in Vancouver is C$126,800 to C$162,300 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.Job Posting Segment:
ILM VancouverJob Posting Primary Business:
ILM VancouverPrimary Job Posting Category:
Matte - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Vancouver, BC, CanadaAlternate City, State, Region, Postal Code:
Date Posted:
2026-06-11Auto-Apply to Lead Generalist Artist Jobs with your AI JobCopilot
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