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Intern, Professional - Technical Artist Unreal Engine - Level 1 (Winter 2027)

Job Description - Intern, Professional - Technical Artist Unreal Engine - Level 1 (Winter 2027)


Innovation is in our DNA… is it in yours?
Bombardier is a global leader in aviation, creating innovative and game-changing planes. Our products and services provide world-class experiences that set new standards in passenger comfort, energy efficiency, reliability and safety. We are a global organization focused on working together with a team spirit.


Your boarding pass will include… 


Several conferences, including:



  • Meet An Executive

  • Women Taking Flight


Learning more about Bombardier, including:



  • Bombardier Products conference 

  • Visits of the Bombardier sites 

  • Bombardier Academy of Learning 


Many social/networking opportunities, including:



  • Volunteering 

  • Networking for Success

  • 5 à 7, Potluck, and much more!
     


What are your contributions to the team?

•    Work primarily with Unreal Engine Blueprints to prototype and implement features or UI logic
•    Assist in testing, debugging and optimizing code
•    Collaborate with the team to improve the experience of the application.
•    Use initiative and judgment in determining the intent of a feature or instruction, researching, proposing solutions, resolving problems, and analyzing data.
•    Participate in solving issues by using a variety of recognized techniques
•    Plan and organize assigned work based on priorities
•    Results are reviewed in detail and technical guidance is available
•    Execute basic tasks and assignments under supervision
•    Support special projects including defining and executing plans
•    Participate in reviews and provides status for basic projects
•    Work within a team to achieve common objectives
•    Communicate and collaborate with co-workers about feature implementations
•    Receive technical, conceptual and administrative direction from more experienced team members

How to thrive in this role?

As our ideal candidate,
•    You have a project portfolio and
•    You are Working toward Certificate or collegial degree in programming for video games, technical art or relevant work experience an asset
•    Minimum 2 to 3 years of Studying in a relevant program
•    Strong understanding of Unreal Engine’s Blueprints system
•    Experience with Unreal Engine, or other 3d game engines
•    Ability to program logic for 3D environments (movement, collisions, shaders…)
•    Excellent problem-solving and communication skills


Other nice to have skills


•    Knowledge on Python
•    Experience with VR development (MetaQuest, SteamVR, Apple Vision Pro)
•    Helix Core/P4 or other versioning control software


​
Boarding Information:



  • Location: Completion Center

  • Duration: 4 months

  • Flexible workplace-Hybrid


It is important to note that our internship opportunities are open to students only, not new graduates. All our interns may be required to occasionally travel outside of Canada for training/work purpose.


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