Responsibilities:
Implement, and maintain high-performance gameplay system features and underlying systems (e.g., inventory and equipments, damage calculation, world gameplay elements) that meet ambitious creative and technical requirements.
Contribute to team-level technical discussions regarding implementation methods, tools, and workflow.
Team composition: The team has 4 members, title will be: Intermediate GPP - Systems
Team work: With design and GPP teams
Working alongside designers and technical artists, you will program the systems to generate core gameplay systems spanning inventory and equipment, damage calculation, and world gameplay elements. We’re looking for a highly capable programmer with proven implementation experience in Unreal Engine, ready to take ownership of significant gameplay system features. This person will work closely with other teams, to understand their needs, contribute to architectural decisions, and develop robust, scalable solutions.
Core Mandate (3 main missions)
Participate in improving the code base by following our processes (technical documentation, peer reviews, etc) and be proactively suggesting improvements.
Collaborate with designers and with other GPP teams to gather their needs and support them in setting up systems in the game.
Become familiar with the project and the codebase in order to become the owner of several systems related topics.
Delivers at least one feature with a high level of technical quality and clear technical and user documentations
Demonstrates Unreal Engine expertise and actively supports the Systems team by sharing knowledge and best practices
Demonstrates strong independent problem-solving skills, efficiently diagnosing and fixing bugs.
Key information
Contractor/Freelance contract via Deel
Availability: ASAP (if available later, do not hesitate to apply!)
Location: Full remote possible (Europe only)
Few links about us
Our website: https://taragaming.com/
We released the first trailer: https://tinyurl.com/yd9k7fa8
Life as a Programmer at Tara Gaming: https://www.youtube.com/watch?v=3Wk31RUwGAo
Life as an Artist at Tara Gaming: https://www.youtube.com/watch?v=r_n9FGuugvk
A short article about us: https://gamesbeat.com/the-age-of-bhaarat-aims-to-be-the-black-myth-wukong-moment-for-triple-a-fans-in-india-exclusive-interviews/
Steam: https://store.steampowered.com/app/3323210/The_Age_of_Bhaarat/?beta=0
Mandatory
Strong C++ programming expertise
Strong competence in Unreal Engine, with hands-on experience in developing and shipping features
At least four years of experience as a gameplay programmer during which some systems topics were addressed
Nice to have
Experience with core game system development
Experience contributing to multiplayer projects developed in Unreal Engine
Advanced knowledge of Unreal Engine’s Gameplay Ability System (GAS)
Experience with profiling tools to identify and fix bottlenecks
1. First conversation (20 min) by video call with Arthur (Recruiter): To learn more about your experience, your expectations and Tara Gaming/Novaquark
2. Technical interview (1h30) with Vincent (Lead GGP) & Yannick (Associate Lead GPP): Technical test sent 30min before the Technical interview (Q&A document, no coding test) and Technical interview (1h) to meet your future manager and to go deeper in our current context
Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!
Novaquark
Novaquark is dedicated to bringing people from across the globe together to breathe life into worlds of their own making. Our first game, Dual Universe, grandly showcases the power of next-generation voxels. Players and game makers alike are empowered to let their wildest imaginings soar to create s...
En savoir plus sur l'entrepriseCopyright © 2026 Grabjobs Pte.Ltd. All Rights Reserved.