We are looking for a Senior Procedural Artist to join the Procedural team on Age of Bhaarat, focusing on building and improving procedural world-building tools and workflows using Unreal Engine PCG.
You will work closely with the Procedural Lead and other artists to review existing systems, identify improvements, and take ownership of complex PCG challenges. You will also help guide and support other team members and the artists and designers using our tools.
Develop and maintain production-ready Unreal Engine PCG systems for large-scale world building and environment generation.
Build artist-facing PCG tools and workflows for Level Artists and Level Designers.
Create systems for terrain dressing, modular structures, spline-based placement, roads, POIs and environmental set dressing.
Review, debug and improve existing PCG graphs for quality, usability, performance and scalability.
Take ownership of complex procedural challenges and turn production needs into practical PCG solutions.
Support and mentor other Procedural Artists through reviews, technical guidance and knowledge sharing.
Work with Level Design, Environment Art, Technical Art and Engineering to solve procedural challenges and improve workflows.
Core Mandate (3 main missions)
Review, Improve and Extend Existing PCG Systems
Understand the existing PCG toolset, identify weaknesses and opportunities, and work with the Procedural team to prioritise and implement meaningful improvements.
Own Complex PCG Systems
Take ownership of challenging procedural world-building problems and develop robust, production-ready solutions that can scale across large environments.
Support the Procedural Team
Act as a senior technical reference for the team, providing feedback, solving difficult PCG problems and helping other artists take increasing ownership of their work.
Existing PCG systems are understood, improved and made more robust.
Complex PCG challenges are independently taken from problem to production-ready solution.
Level Artists and Level Designers have intuitive, flexible tools that improve their workflows and iteration speed.
PCG systems are performant, scalable and maintainable.
Team members benefit from strong technical guidance, reviews and knowledge sharing.and fixing bugs.
Key information
Contractor/Freelance contract via Deel
Availability: ASAP (if available later, do not hesitate to apply!)
Location: Full remote possible (Europe only)
Few links about us
Our website: https://taragaming.com/
We released the first trailer: https://tinyurl.com/yd9k7fa8
Life as a Programmer at Tara Gaming: https://www.youtube.com/watch?v=3Wk31RUwGAo
Life as an Artist at Tara Gaming: https://www.youtube.com/watch?v=r_n9FGuugvk
A short article about us: https://gamesbeat.com/the-age-of-bhaarat-aims-to-be-the-black-myth-wukong-moment-for-triple-a-fans-in-india-exclusive-interviews/
Steam: https://store.steampowered.com/app/3323210/The_Age_of_Bhaarat/?beta=0
Mandatory
Strong professional experience with Unreal Engine PCG Framework.
Proven experience building production-ready PCG systems for game environments.
Strong understanding of procedural data flow, spatial queries, point generation, filtering and attribute manipulation.
Experience building artist-facing procedural tools and workflows.
Strong understanding of PCG performance, optimisation and scalability.
Strong problem-solving skills within a real-time game production environment.
Nice to have
Experience extending PCG through Blueprints or C++, including custom PCG elements, nodes or functionality.
Experience with PCGEx
Experience debugging and profiling PCG systems in large or streamed environments.
Python or other scripting experience for automation and tooling.
1. First conversation (20 min) by video call with Arthur (Recruiter)
2. Technical interview (1h30) with Stina (Lead Procedural Artist) & Radu (Lead Tech Artist)
Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!
Novaquark
Novaquark is dedicated to bringing people from across the globe together to breathe life into worlds of their own making. Our first game, Dual Universe, grandly showcases the power of next-generation voxels. Players and game makers alike are empowered to let their wildest imaginings soar to create s...
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