Requirements
What’s required of you
● 0-2 years of applicable professional experience as a technical artist with knowledge of engines and art pipelines.
● Experience creating animations, effects for games using Particle Designer or After Effects.
● Strong Knowledge of Flash, Photoshop & Illustrator, Flutter, After effects & Spine is an added advantage.
● In-depth Knowledge of the Production Pipeline.
● Ability to proactively identify technical constraints while conceptualising and executing solutions through new tools.
● Knowledge and understanding of assets compression and optimisation with regards to multiple platforms (Cocos2D, Flutter)
● Develops generalised tools/techniques to help enhance the pipeline.
● A mind for both artistic and technical workflows.
What we are looking for
● Good problem-solving skills.
● Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision.
● Handles and resolves recurring problems.
● Demonstrate artistic vision and appropriately expand upon the art direction given.
● Effective time management skills to meet deadlines without compromising quality.