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Junior Engine Programmer

Penerangan Pekerjaan - Junior Engine Programmer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities



  • Work on all aspects of Engine Development

  • Write performant, robust and maintainable code

  • Debug, profile and optimise code to hit quality and performance targets

  • Contribute to code reviews, testing and documentation

  • Show strong passion for making the highest quality state-of-the-art games


Requirements



  • Proficiency in C++

  • Open-minded, willing to collaborate, experiment and iterate over a specific feature

  • Passion for making and playing great games

  • Experience with data-driven development

  • A professional level of written and spoken English


Nice to Haves



  • Bachelor's / Master's degree in computer science or software engineering

  • Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)

  • Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)

  • Experience with SIMD programming

  • Experience with low-level x86/ARM/DXBC/Spir-V assembly

  • Experience with networking / multiplayer

  • Experience with a wide range of CPU and GPU profiling tools

  • Multithreading should be second nature

  • Knowledge of modern hardware


What we Offer



  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

  • An open, collaborative environment where ideas are welcome and encouraged

  • A managerial team consisting of highly experienced game developers at the top of their fields

  • Sharing hobbies and passions with like-minded colleagues

  • Inclusive environment with many activities organized by the studios or the employees

  • Commitment to making the best game possible for the fans, including listening to community feedback


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