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Combat Designer

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Job Description - Combat Designer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities


  • Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core.

  • Follow up on asset requests with other departments (Art, Narrative, Scripting...) to ensure production is aligned.

  • Learn & master our tools; report bugs & UX issues; be a vector for improvement.

  • Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules.

  • Proactively flag & follow up on any issue impacting the overall combat experience.

  • Understand and become an advocate for the player's motivations & expectations.

  • Keep up with the industry's state of the art.

Requirements


  • 3 years experience in a design position with a solid understanding on how combat encounters work.

  • Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc.

  • At least one shipped title, from pre-production to a finished product.

  • Proficiency in written communication & a track record of effectively conveying design through clear documentation.

  • Excellent verbal communication skills with experience guiding collaboration across diverse disciplines.

  • Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines.

Nice to Haves


  • A passion for deep combat mechanics & imaginary worlds in general.

  • Programming skills in C, C++, Lua or C#.

  • An obsessive eye for detail.

What We Offer


  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.

  • An open, collaborative environment where ideas are welcome and encouraged.

  • A managerial team consisting of highly experienced game developers at the top of their fields.

  • Sharing hobbies and passions with like-minded colleagues.

  • Inclusive environment with many activities organized by the studios or the employees.

  • Commitment to making the best game possible for the fans, including listening to community feedback

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