Responsibilities
Works within art direction guidelines.
Creates complex, artistically appealing hairstyles, grooms & surfacing for:
human characters
furry creatures
feathered characters
props and elements
Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company, in the development of a stronger creative and technical environment.
Gets involved in the development of departmental tools and techniques.
Works within the established pipeline.
Works together with the team providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
Follows supervisor’s and lead's guidance.
Works closely with production to ensure the desired work is delivered and that deadlines are met.
Has the ability to perform multiple tasks, set priorities and problem solve.
Requirements
5+ years in VFX or animation industries.
3+ years in the animation industry
Must have a good understanding of the processes of grooming, surfacing, rendering, simulation.
Ability to consistently produce high quality grooms and delivering on schedule.
Strong knowledge of Houdini.
Depth of knowledge in groom & surfacing tools, renderers (Houdini, Maya, xGen, Yeti, Shave and Haircut, Mari, Substance, Arnold or Renderman).
Knowledge of CFX and simulation tools a plus (nhair, carbon, vellum).
Knowledge of Python or C/C++ programming, VEX and Houdini HDA creation is a plus.
High English level desirable.
Spanish desirable.