N

Locomotion & Whole-Body Control Engineer - Humanoid (human)

Job Description - Locomotion & Whole-Body Control Engineer - Humanoid (human)

We are building the control intelligence that enables our humanoid robot 4NE-1 to move, balance, manipulate, and interact safely in complex real-world environments. We are looking for a Locomotion & Whole-Body Control Engineer to join our Humanoid Controls team in Zurich and develop the core algorithms that power dynamic locomotion and whole-body behavior on the physical robot.

This role spans the key layers of the humanoid control stack, from trajectory optimization and model predictive control (MPC) for motion generation to whole-body control (WBC) for executing those motions reliably on real hardware at high control frequencies.

You will work on contact-rich humanoid dynamics, real-time optimization, and robust control deployment, collaborating closely with state estimation, simulation, low-level controls, hardware, and AI teams to enable stable and adaptable humanoid behavior in practical applications.

Your mission & challenges

  • Develop whole-body motion generation and control algorithms for the 4NE-1 humanoid, including locomotion, balancing, contact transitions, and loco-manipulation tasks.

  • Design and implement trajectory optimization and MPC pipelines for humanoid motion generation, considering robot state, contact schedules, ground reaction forces, centroidal momentum, and joint trajectories.

  • Build and maintain QP-based whole-body control and task-space inverse dynamics frameworks to execute planned motions on the physical robot at frequencies up to 1 kHz.

  • Develop and improve dynamic models of the humanoid system, including floating-base rigid-body dynamics, forward and inverse kinematics, Jacobians, and full-body dynamics computation.

  • Formulate and implement kinematic, dynamic, contact, friction, torque, stability, and joint-limit constraints across planning and control layers.

  • Improve solver performance, numerical robustness, and real-time reliability of optimization pipelines deployed on hardware.

  • Deploy, tune, and validate locomotion and whole-body control algorithms on physical humanoid robots, including debugging hardware-specific effects, contact models, and control performance.

  • Develop high-performance C++ software for real-time control systems and build Python-based tooling for analysis, testing, and prototyping.

  • Collaborate closely with engineers across controls, hardware, simulation, perception, AI, and systems teams to deliver integrated humanoid capabilities.

What we can look forward to

  • MSc or PhD in Robotics, Controls, Mechanical Engineering, Electrical Engineering, Computer Science, or a related field.

  • 4+ years of hands-on experience developing locomotion, MPC, trajectory optimization, and/or whole-body control for physical robotic systems.

  • Strong foundation in floating-base articulated rigid-body dynamics and contact modeling.

  • Deep understanding of centroidal dynamics, SRBD, LIPM, or related reduced-order models used in humanoid locomotion.

  • Strong background in optimal control, constrained optimization, and model predictive control.

  • Experience developing and deploying whole-body control frameworks such as TSID, inverse dynamics, or hierarchical QP controllers on real robotic hardware.

  • Hands-on experience deploying real-time control systems operating at 500 Hz–1 kHz.

  • Strong C++ skills and good Python proficiency for tooling, diagnostics, and prototyping.

  • Practical understanding of real-world robotic control challenges including actuator limits, state-estimation uncertainty, communication latency, contact uncertainty, and model mismatch.

  • Strong collaboration and communication skills with the ability to work effectively across multidisciplinary robotics teams.

Nice to Have

  • Direct experience working on humanoid robots or other floating-base high-DOF robotic systems.

  • Familiarity with Pinocchio, MuJoCo, Crocoddyl, OCS2, TSID, IPOPT, CasADi, or similar robotics and optimization frameworks.

  • Experience with hierarchical QP, operational space control, task prioritization, and contact force optimization.

  • Experience with dynamic walking, balance recovery, push recovery, and multi-contact locomotion.

  • Experience with manipulation-aware locomotion and whole-body coordination of arms, torso, and lower body.

  • Experience with torque-controlled robots and high-bandwidth electric actuation.

  • Publications at RSS, ICRA, IROS, or CoRL related to locomotion, whole-body control, optimization, or humanoid robotics.

Original job Locomotion & Whole-Body Control Engineer - Humanoid (human) posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
Share Job
Share Job

About the Company

Neura Robotics

Cognitive Robotics A new era of human robot collaboration Next-gen robotics for smarter automation Cognitive robots that think and learn, […]

Read more about the company

Similar Locomotion & Whole-Body Control Engineer Jobs in Switzerland

GrabJobs is the no1 job portal in Switzerland, connecting you to thousands of jobs fast! Find the best jobs in Switzerland, apply in 1 click and get a job today!

Mobile Apps

Copyright © 2026 Grabjobs Pte.Ltd. All Rights Reserved.