1. Focus on the rendering effect of character pipelines and the development of efficient tools;
2. Work closely with character artists, graphics engineers, etc. to design and implement benchmark character processes and efficient workflows;
3. Responsible for developing shader and lighting effects for character skins and hair, equipment, weapons;
4. Collaborate with other TAs to design and develop dynamic expressions of character hair, clothing, pendants, etc., and other special effects of character performance;
5. Collaborate with the 3D team to create best practice workflow documents and organize training courses;
6. Continuously monitor and understand the development of new technologies and processes, and research and develop new technologies.Job Requirements:
1. Years of technical art experience with all-rounded knowledge of art, experience in shipping AAA titles.
2. Proficient in code abilities such as HLSL, Python, MaxScript, Blueprint Materials, familiar with VFX workflows such as Niagara and Houdini;
3. Fully understand the functions and features of UE engine, have a deep understanding of PBR rendering and artistic workflow, including 3DMax, Maya, Substance, etc.;
4. Passionate about games, familiar with Japanese and Korean stylized animation, comics, games, etc.
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