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Principal Engineer, Studio Builder Tools

icon building Company : Roblox
icon briefcase Job Type : Full Time

Number of Applicants

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Job Description - Principal Engineer, Studio Builder Tools

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 


At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 


A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.


As a Principal Engineer in the Builder Tools team, you’ll work on interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for making Roblox games. 


The Builder Tools team is in charge of Roblox Studio’s content making features, from 3D draggers to world-class character animation tools, tooling for making terrain for huge worlds, in-game UI authoring tools, and many more. 


In this role, you will have a direct impact on how streamlined and enjoyable making games on Roblox is for hundreds of thousands developers worldwide!


You will:  



  • Work on various interactive tools for Roblox game developers

  • Define architecture and implement reusable tooling frameworks

  • Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions

  • Design and execute on the architecture and technical direction that will be the future of our application

  • Own and deliver complex technical projects from the planning stage through execution

  • Work cross functionally, across teams and technology platforms

  • Mentor team members helping them improve their professional skills and expertise

  • Design, develop, and implement technological practices, patterns, and strategies

  • Participate in building the world's best professional application for massively multiplayer game development


You have:



  • 8+ years in developing and deploying top of the line user-facing applications

  • Bachelor's degree in Computer Science, or a similar technical field (or related work experience)

  • 3+ years of experience with C++ or another lower-level language

  • A passion for end-user experience

  • Experience with UI frameworks like React, Cocoa, WPF, or others is a plus

  • Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools  is a big plus.

Original job Principal Engineer, Studio Builder Tools posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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