A

Principal / Lead Gameplay Designer

salary Salary :

$145,000 - 165,000 yearly

icon briefcase Job Type : Full Time

Number of Applicants

 : 

000+

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Job Description - Principal / Lead Gameplay Designer

Summary 


We are seeking a Principal / Lead Gameplay Designer to own the design and implementation of compelling 3 C’s gameplay. This person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel. 


Core Responsibilities 



  • Own and drive implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team. 

  • Develop engaging combat mechanics, including player abilities, enemy behaviors, AI tactics, weapons, and camera systems. 

  • Collaborate with cross-disciplinary teams to prototype, iterate, and polish combat features from concept through ship. 

  • Author and maintain design documentation, ensuring clarity and alignment across departments. 

  • Analyze playtest data and player feedback to continuously refine and balance combat systems. 

  • Own combat encounters and pacing in collaboration with level and narrative design teams. 

  • Establish metrics and best practices for environment and encounter design to support optimal gameplay. 

  • Mentor junior designers and contribute to the evolution of team processes and best practices. 

  • Maintain high standards for quality, responsiveness, and fun across all combat elements. 


Core Qualifications 



  • 5+ years of experience in game design with at least 2 shipped titles, including one in a senior or lead role focused on combat. 

  • Deep understanding of player mechanics, animation-driven gameplay, enemy design, and AI behavior. 

  • High technical proficiency with Unreal Engine 5.0 and its suite of combat, AI, and animation systems tools. 

  • Strong prototyping skills with scripting languages or visual scripting systems (e.g., Blueprint, Lua, etc.). 

  • Excellent communication, collaboration, and documentation skills. 

  • Passion for creating satisfying, intuitive, and deep combat systems across various player archetypes. 


Plus If... 



  • Experience designing melee combat systems, ranged combat, or hybrid mechanics. 

  • Background working on open-world or sandbox games. 

  • Experience planning player skill and progression systems. 

  • Knowledge of cinematic combat presentation and camera work. 

  • Experience working with motion capture and/or animation pipelines. 


Description 



  • Full-time job with benefits. 

  • Role is on-site in Santa Monica, CA. 

  • Office is located near downtown Santa Monica – near metro and freeway. 


The base pay range for this position is $145,000 to $165,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity. 


 


 

Original job Principal / Lead Gameplay Designer posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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