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Lead Character Artist

icon briefcase Job Type : Full Time
icon remote-alt Remote / Work from Home

Job Description - Lead Character Artist

About Us


Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.


Description


As a Lead Character Artist, you will report to the Art or Creative Director and be responsible for managing and coordinating art-related project plans, while mentoring teams of artists to help them grow from good to great.


This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance.


Duties and Responsibilities



  • Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project.

  • Develop integrated project plans and implementation schedules, and oversee the assigning and tracking of art assets.

  • Communicate regularly with the Creative Director, Producer, and/or Art Director on project milestones and initiatives, obtaining guidance and approval when needed.

  • Create briefs and documentation for asset creation and training.

  • Prepare and plan content submission packages for clients, ensuring content is complete, organized, and quality-checked ahead of review.

  • Interact with artists on the client/partner side to ensure expectations are met and understood.

  • Diagnose client/partner technology and processes, and train artists in using them where required.

  • Identify and recommend growth areas for each artist to the Art Director.

  • Participate in defining tools and art production pipelines, understanding the advantages and limitations of technology to maximize performance.

  • Support team well-being by monitoring morale and flagging potential risks to the Art Director.



Requirements


Full proficiency in the following software and tools:



  • 3ds Max / Maya

  • Substance Painter

  • ZBrush

  • Photoshop

  • PBR workflow


Working knowledge of:



  • Blender


Intermediate to high proficiency in:



  • Unreal Engine character set-up

  • Unreal Engine rendering (lighting, rendering)


Highly proficient in at least one of the following, and intermediate in the rest:



  • Human anatomy

  • Creature anatomy

  • Hard-surface modeling

  • Cloth sculpting or simulation


Also required:



  • Passion for game development.

  • Proficiency in game engine technologies such as Unreal, with asset integration.

  • Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking.

  • Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.).

  • A keen eye for light, shade, color, and detail in creating texture maps across material types.



Beneficial Skills



  • Experience with scripting languages.

  • Ability to guide and train junior artists.

  • Experience using Substance Designer.

  • Skill in one or more related disciplines — concepting, animation, visual effects, or technical art.


 


Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.

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