Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
As a Lead Character Artist, you will report to the Art or Creative Director and be responsible for managing and coordinating art-related project plans, while mentoring teams of artists to help them grow from good to great.
This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance.
Duties and Responsibilities
Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project.
Develop integrated project plans and implementation schedules, and oversee the assigning and tracking of art assets.
Communicate regularly with the Creative Director, Producer, and/or Art Director on project milestones and initiatives, obtaining guidance and approval when needed.
Create briefs and documentation for asset creation and training.
Prepare and plan content submission packages for clients, ensuring content is complete, organized, and quality-checked ahead of review.
Interact with artists on the client/partner side to ensure expectations are met and understood.
Diagnose client/partner technology and processes, and train artists in using them where required.
Identify and recommend growth areas for each artist to the Art Director.
Participate in defining tools and art production pipelines, understanding the advantages and limitations of technology to maximize performance.
Support team well-being by monitoring morale and flagging potential risks to the Art Director.
Requirements
Full proficiency in the following software and tools:
3ds Max / Maya
Substance Painter
ZBrush
Photoshop
PBR workflow
Working knowledge of:
Blender
Intermediate to high proficiency in:
Unreal Engine character set-up
Unreal Engine rendering (lighting, rendering)
Highly proficient in at least one of the following, and intermediate in the rest:
Human anatomy
Creature anatomy
Hard-surface modeling
Cloth sculpting or simulation
Also required:
Passion for game development.
Proficiency in game engine technologies such as Unreal, with asset integration.
Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking.
Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.).
A keen eye for light, shade, color, and detail in creating texture maps across material types.
Beneficial Skills
Experience with scripting languages.
Ability to guide and train junior artists.
Experience using Substance Designer.
Skill in one or more related disciplines — concepting, animation, visual effects, or technical art.
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