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If you believe the real magic happens behind the scenes, and that a well-designed tool can save a thousand dev-hours and a few dozen existential crises, then we want you!
We’re looking for a versatile Tools Engineer to join our dev team. You’ll be responsible for creating and maintaining the software tools that empower our designers, artists, and engineers to build incredible games across mobile, console, and PC. Reporting to a producer and collaborating across disciplines, there will be a mix of tool maintenance, and tool creation. With new tools, you’ll have the flexibility to choose the right tech for the job, whether it’s C# with WinForms/DevExpress, a Unity-based editor, or a browser-based solutions. Around here, tools aren’t an afterthought, they’re a cornerstone of successful game development.
This is a full-time position. It is also a hybrid Office/WFH position with 2-3 days per week in our Collins St, Melbourne office (or more if you prefer). We are not taking international applications at this time.
If you don't meet all the criteria but still think you'd be a great fit- Apply anyway! We'd love to hear from you.
About the role:
Reporting to a Producer, your responsibilities will include:
About you:
Please attach a cover letter to your application telling us a bit about yourself, the games you like, and how you think you'd fit with us in this role.
We ask that you do not use ChatGPT or other LLMs to write this letter. We know writing isn't everyone's strong suit, and that's okay. We'd just like to get to know you!
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