Experience Designer

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Number of Applicants

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000+

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Job Description - Experience Designer

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

Responsibilities

  • Collaborate with product managers to clarify and refine requirements and ensure they are aligned with the product vision and objectives.

  • Collaborate with research, using both generative methods, such as interviews and surveys, and evaluative methods like usability studies.

  • Translate research insights into actionable workflows and designs using UX tools like Figma, and methodologies like journeys, information architecture, wireframes and prototypes.

  • Test and iteratively refine designs to create efficient and accessible game-creation experiences for content creators on game teams.

  • Work both independently and collaboratively with fellow UX team members, technical artists, product managers, and software engineers who are geographically distributed across the globe throughout the process.

  • Report to the Manager of Experience Design

Required Qualifications

  • You will have a portfolio that contains case studies highlighting your design skills, technical expertise, and the ability to think holistically through systems and experiences.

  • You will have 3+ years of experience designing for complex, data-rich applications such as creative tools, game engines or productivity software.

  • You will have experience tailoring and presenting complex concepts to different audiences (including product managers, other designers, engineers, game studio partners).

  • You will be comfortable working in complex organizations and have a history of collaboratively leading and promoting UX principles and best practices with partners and colleagues.

 

BC COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES • British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually


Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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