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Lookdev Artist

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Job Description - Lookdev Artist

OUR STORY


For more than 35 years, Bardel Entertainment has been growing and evolving, yet at our core, we remain grounded in the creative roots of the craft of animation.  Our pursuit of fresh ideas, techniques, and technologies is driven by the belief that together, through creativity and collaboration, we can accomplish anything!  If you want to be part of an environment that empowers you to experiment, learn, and contribute to exciting projects, come and join us.

The Lookdev Artist is someone who is experienced in both using procedural textures and Look development to create large scale environment surfaces. 

Using your strong knowledge in Substance Painter, Substance Designer or Mari as well as Lookdev in Katana, you will create the surfaces for environments, vegetation and props, keep shaders efficient for render times and write scripts and templates to help speed up processes for your workflow. 

What you’ll do: 

  • Working collaboratively with artists from the surfacing team, create a library of materials and procedurals to be used across the environments   
  • Create an efficient workflow in Katana to create shaders that are efficient at render time and also meet the aesthetic look of the show 
  • Proactively communicate and collaborate across teams 
  • Ensure alignment with project leads for technical and aesthetic goals 
  • Meet and maintain project deadlines consistently 
  • Support and mentor junior artists, offering guidance and instruction 
  • 5+ years of experience in Look Dev or Texturing/Surfacing with a focus on Environments in the animation/VFX industry  
  • Strong knowledge in Substance Painter, Substance Designer or Mari as well as Lookdev in Katana 
  • Experience with Maya and ZBrush 
  • Knowledge of Scripting and Templates for Katana  
  • Portfolio that demonstrates a high level of detail and craftsmanship of a diverse range of environments, stylized preferred     
  • Demonstrates an understanding of industry-standard workflows, Texturing, UV mapping, Lookdev, Lighting and optimization    
  • Ability to interpret notes and art direction and create a stylized look for Environments and surfaces using procedural textures and shaders 
  • Strong understanding of Lighting, form, and scale 
  • Knowledge of groom, lighting and compositing is a plus.  
  • Excellent communication and collaborative skills 
  • Excellent visual skills and attention to detail 
  • Ability to receive creative direction and feedback 
  • Be willing to share knowledge and experience with others 

Pay Range: CAD $ 1500 - 1800 $ per week   

This salary range reflects our current expectations for these roles as of this posting’s date. Your final salary offer will consider various key factors, including your education, qualifications, certifications, experience, skills, geographical location, as well as the needs and requirements of the business. 

Flexible work environment, Extended Health and Wellness from day 1, RRSP matching are just some of the benefits. For more details, check out our website. 

At Bardel, we recognize that flexibility is key to doing great work. Our hybrid work environment is a valued perk designed to support individual accountability and empower our teams to work where they’re most productive. We offer the choice to work remotely, balanced with intentional in-person time for collaboration, creativity, and team building. This role requires in-studio attendance at our Vancouver studio during onboarding and predetermined Rush Weeks. 

 

If this seems like a good fit, what are you waiting for, get your application in! 

Original job Lookdev Artist posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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