Number of Applicants
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A Bit About Us
Gamemode One is a self‑funded, values‑driven studio with roots in Minecraft and growing ambitions beyond. We care deeply about our people‑first culture that enables our best work.
We’re building a small, talent‑dense team for an ambitious physics‑based indie game in Unity; A chaotic sandbox adventure with strong moment-to-moment feel.
The Opportunity
As Producer, you’ll be a key driver in getting our unannounced indie title from its current pre‑alpha stage to a stable PC Early Access release in early 2027, with a console 1.0 release in 2028. We’re a small team building a technically complex physics‑based game in Unity, so this role is hands‑on and deeply collaborative.
You’ll keep the team focused, working towards milestones you craft. Maintain a roadmap the team believes in, a backlog that stays healthy, and a delivery rhythm that turns uncertainty into steady progress.
You’ll coordinate cross‑discipline work and remove obstacles, while ensuring discipline leads are empowered to own the day-to-day breakdown and execution details of their domain.
You’ll report to the Game Director and collaborate closely on roadmap and milestones. You’ll partner with senior and lead contributors across tech, art, tech-art, and design to surface risks early, negotiate scope tradeoffs, and keep quality and stability at the center of decision making.
What do we mean when we say ‘Experienced’?
This role is listed at an experience level of “experienced”. We know that this can mean something different across employers. For us, it means you bring proven production experience in game development and you can lead a small team through ambiguity with confidence.
You are comfortable with agile practices, but you are not rigid about process. You can run lightweight ceremonies, keep the backlog sharp, and help the team make pragmatic decisions that protect milestones.
You are also comfortable and eager to flex into the parts of production that sit outside the sprint: release planning, platform relationships, QA coordination, community support, and the “business glue” work (like budgets, hiring planning, and tax credits) that keeps an indie project shippable.
You’ll succeed here if you can prioritize strategically and confidently. When everything feels important, you can identify what is truly blocking the teams ability to get an amazing product into players hands.
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Why our job descriptions look like this
Our job descriptions look different than the average, and that’s on purpose! We find the normal approach to be far too prescriptive. Defining explicit qualifications and requirements would be us defining how you should have acquired a certain skillset. What these generally achieve is intimidating those who don’t fit the mold to not apply. That’s not our style. In an effort to be inclusive, and clear, we take a more descriptive approach. Read through the opportunity, and the description of the work you’ll be doing. Decide for yourself if the work excites you, and is something that you are able to rise to the challenge of.
Benefits
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