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Senior Technical Artist

icon briefcase Job Type : Full Time
icon remote-alt Remote / Work from Home

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Job Description - Senior Technical Artist

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team on an exciting VR project for an established and well loved IP! Do you have a broad range of creative and technical experience in creating content for Unreal Engine 5? Are you experienced in guiding the landscape of technical art on a project, from pre-production to release?

You will be part of a small, high performing team who can crunch ideas quickly and come up with dazzling solutions to challenging problems. You will have a collaborative approach to building the tech art for this project, and be the glue amongst a group of Artists and Engineers as they push towards their project goals.

Responsibilities

    • Help Artists with hookup support, tool creation and best practices
    • Understanding of real-time content development and ability to devise high visual quality solutions within technical constraints
    • Define and implement optimization strategies to maintain frame rate and performance targets
    • Able to work with minimum supervision, work well in a small team, take ownership for problems and collaborate solutions. Able to mentor other artists and TAs
    • Act as a bridge between Art, Engineering and the game engine
    • Ability to generate clear and understandable documentation for tool and production pipelines
    • Work with the team to integrate, and optimise lighting under a tech brief

Requirements

    • 5+ Years of experience as a TA
    • Experience with Unreal 5
    • Experience with integrating and iterating lighting for games
    • Some C++ or C# experience
    • Understanding of asset management
    • Experience working with Maya
    • Understanding of shader development

Pluses

    • Understanding of particle systems and effects (i.e.: Niagara)
    • P4V experience
$115,000 - $145,000 a year
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