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Unreal Technical Artist Gameplay Systems

icon briefcase Job Type : Full Time
icon remote-alt Remote / Work from Home

Job Description - Unreal Technical Artist Gameplay Systems

At Twisted Mountain Animation we love being partners in production with some of the best studios all around the globe. We take great pride in offering a variety of services on a wide range of productions – web, television, games we see it all at Twisted Mountain Animation!



We are seeking a talented and experienced Unreal Technical Artist – Gameplay Systems to join our team who will serve a key role in creating systems and game mechanics in Unreal Engine! This position can be from anywhere within Canada and is fully remote!
#WorkFromHome





Job Title: Unreal Technical Artist – Gameplay Systems


Job Type: Full Time (100% Remote - Canada)


Experience: 3+ Years



What You’ll Do:



  • Design and build reusable gameplay systems and mechanics using Unreal Engine Blueprints

  • Develop and maintain animation systems, state machines, and animation-driven gameplay logic

  • Create and support NPCs using behavior trees, AI controllers, and automated gameplay systems

  • Build and maintain UMG-based user interfaces that integrate cleanly with gameplay systems

  • Profile, debug, and optimize gameplay systems to ensure strong runtime performance

  • Implement procedural and data-driven content systems where appropriate

  • Collaborate with designers, artists, and engineers to turn gameplay requirements into scalable technical solutions

  • Work within a Perforce-based version control and multi-user production environment



What You Need:



  • Strong experience developing gameplay systems in Unreal Engine using Blueprint scripting

  • Solid understanding of Unreal animation systems, including animation blueprints and state machines

  • Experience building and maintaining NPCs, AI behaviors, and automated gameplay systems

  • Proficiency with UMG UI development and gameplay-driven UI logic

  • Experience profiling and optimizing gameplay performance in Unreal Engine

  • Good understanding of 3D math concepts (vectors, transforms, rotations, interpolation)

  • Comfort working in a collaborative environment using Perforce

  • Ability to create systems that are reusable, maintainable, and production-ready



Nice To Have:



  • Experience with C++ in Unreal Engine

  • Knowledge of Niagara and real-time VFX systems

  • Experience with HLSL, GLSL, or shader development

  • Familiarity with Maya or other DCC tools

  • Python scripting experience

  • Previous experience working in animation or TV production pipelines



This is an exciting opportunity to join a growing company and work on cutting-edge projects. Team members will benefit from a diverse and inclusive culture, work environment, and competitive compensation. If you have a passion for development and are looking for a new opportunity, we want to hear from you.



Please apply here! 


Only those selected for an interview will be contacted.

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