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Senior Gameplay Animator [Splinter Cell]

icon building Company : Ubisoft
icon briefcase Job Type : Full Time

Number of Applicants

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Job Description - Senior Gameplay Animator [Splinter Cell]

Job Description

When you’re a gameplay animator at Ubi Toronto, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.

Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.

You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.

What you'll do

  • Animate using mocap data or key framing to produce gameplay assets for our games;
  • Integrate and synchronize your animations in the engine, allowing the team members to have access to your lastest iterations;
  • Check in with your lead and your team to see what needs to be updated;
  • Testing and troubleshooting  your animations to make sure that they work as intended in game;
  • Polishing your animations, so they meet the level of quality required by the production;
  • Read the latest relevant academic literature in order to stay at the forefront of your field.

Qualifications

What you bring

  • A minimum of 4-5 years experience in video game animation, or equivalent;
  • Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
  • Experience with animation software such as Motion Builder, 3ds Max or Maya;
  • You love pushing the envelope, but you also understand the demands cohesive teamwork.

Additional Information

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home. 

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

Original job Senior Gameplay Animator [Splinter Cell] posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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