U

Texture Artist [Splinter Cell Remake]

salary Salary :

$70,000 - 120,000 yearly

icon building Company : Ubisoft
icon briefcase Job Type : Full Time

Number of Applicants

 : 

000+

Click to reveal the number of candidates who applied for this job.
icon loader
icon loader

Let AI Supercharge Your Job Hunt!

JobCopilot scans 500,000+ company career sites daily to find jobs for you

Never miss an opportunity Save hours by auto-filling applications forms Land more interviews with tailored applications
happy man
thunder iconActivate JobCopilot

Job Description - Texture Artist [Splinter Cell Remake]

Description du poste

As a Texture Artist at Ubisoft Toronto, you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. You’ll craft texture sets that unify and elevate the overall gameplay environment, ensuring they meet artistic, technical, and performance goals while adapting to new tools and workflows.

What you’ll do

  • Collaborate with the art team to understand the project’s artistic vision and determine texture priorities
  • Research and collect visual references to develop a consistent and high‑quality texture language
  • Apply physically based rendering (PBR) workflows to create realistic materials
  • Partner closely with level artists to identify environment texture needs
  • Create textures from scratch, reference images, or scans, and organize them in a texture library
  • Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
  • Balance artistic quality with performance budgets and technical constraints
  • Document processes, share tips, and capture best practices for easy reference
  • Iterate and optimize textures based on feedback from cross‑disciplinary teams
  • Bake textures from high‑resolution meshes and plan texture atlases with basic modeling skills

Qualifications

What you bring to the team

  • Skill in basic modeling and the ability to create texture breakdowns for asset sets
  • Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max, Blender, Houdini, ZBrush, Maya) and game engines like Unreal Engine
  • Strong art fundamentals, including lighting, composition, proportion, and color theory
  • Solid understanding of PBR workflows and game production constraints
  • Passion for materials, textures, and immersive worldbuilding
  • Good sense of scale and ability to maintain visual consistency across environments
  • Knowledge of the game environment creation process
  • Strong communication and presentation abilities
  • Effective time‑management skills and openness to feedback
  • Basic shader skills, including work with layered material systems

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing texture work, material creation, and related projects

Informations supplémentaires

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.

The yearly base salary range for this full-time position is $70,000 to $120,000 CAD. Your actual base pay will be determined following the interview process, taking into account your experience, skills, scope of responsibilities, and qualifications to ensure fair compensation.

Original job Texture Artist [Splinter Cell Remake] posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
Share Job
Share Job

Auto-Apply to Texture Artist Jobs with your AI JobCopilot

thunder icon Auto-Apply with AI

Similar Texture Artist Jobs in Canada

GrabJobs is the no1 job portal in Canada, connecting you to thousands of jobs fast! Find the best jobs in Canada, apply in 1 click and get a job today!

Mobile Apps

Copyright © 2026 Grabjobs Pte.Ltd. All Rights Reserved.