Number of Applicants
:000+
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Creating game-ready environment assets from sketch to block out to finished models;
Preparing textures both in flat color and hand-painted styles;
Creating 2D and 3D UI assets;
Creating particle assets, from textures/flipbooks to models/billboards to particle system configuration;
Сharacter creation from concept to rigged game-ready model.
Participation in planning new ideas implementation.
Knowledge of low-poly and cartoon-stylized design;
Environment and prop modeling, UV layout, and texturing skills;
Experience in traditional and digital artwork, 2D/3D design, UI/UX is welcome;
Blender or any 3D creative software (2 years experience minimum);
Photoshop, Illustrator (other Adobe software skills are welcome);
Unity (understanding of asset preparation for game engine);
Proficiency in English.
As a plus:
Experience and knowledge in character creation pipeline (skinning, rigging, and animation skills)
Opportunity to grow and develop with the company;
Flexible Paid Time Off;
Relocation support within the EU (if needed);
Hybrid work model;
Company events and team-building activities;
Become a part of the IT-family.
The selection process
Introductory interview;
Test task;
Interviews with the managing team.
This job is no longer accepting applications.
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