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The Hay Day team is now looking for a 2D Game Artist who can create in-game ready assets independently while also being able to contribute with concepts and collaborating with outsourcing partners. We are not looking for just any artist, but a Game Artist that loves, plays, lives and breathes games. Your portfolio oozes in quality and polish and indicates a determination to push boundaries and create kick-ass game art. You will be surrounded by people who will help you become a better game developer each day, inspire you and push you to break mobile games as we know them today. And you will also do the same to the people you are working with.
We offer everyone an equal chance to impact the final result. Our teams are small and agile, and we strongly believe in the creative freedom of an artist. At Supercell you have a chance to join a company of true professionals. We do not believe in unnecessary bureaucracy, nor are there any solo artists. We are all driven and goal-oriented individuals that contribute to a common cause. If these are values that you are passionate about, then you might just be the Artist we are looking for. Supercell structure is also based on the idea of having small, independent teams. Small teams allow us to build, break and shift quickly, but they also require that everyone on the team fills multiple roles. Working as an artist at Supercell is not an exception to this, and our Game Artists typically have the skills of a generalist and shift their focus area based on the game they work on.
Working on the number one farming game for mobile is a ton of fun! The Hay Day team is focused on creating the best possible experience for the players, improving the game as often as possible and consulting player feedback at every turn. There is so much we can add to the game, and so many things we can do, that not a day goes by without a decision to make. If this all sounds appealing to you, then you might be just the team member we are looking for!
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About Supercell We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Read More You Might Love It Here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company.
We know it takes more than independence to make great games, so we also take good care of our people, providing them with the compensation, work environment and resources they need to succeed. Read More This position is in Helsinki, but you're not?
Luckily, moving to Helsinki is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along. Read More
We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.
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