We make the business of games work for the people who make them.
rcp is an independent production house from Munich, around since 2005. Part dealmaker, part production house, part backer. We sit on the business side of the table for a family of 15 partner studios across Europe, South America and South Asia, so they can spend their time making games. When our studios win, we win.
What that looks like day to day:
- We sell our studios’ games and teams to publishers and platforms
- We structure deals, funding and investment
- We broker co-development, porting and work-for-hire
- We build serious games for finance, health and defense
More than 300 games and interactive projects so far, from Songs of Silence and Bus Simulator to Angry Birds Epic and Ostwind.
Where we’re going
We’re building something the games industry doesn’t have yet: a 'United Artists' for game makers. Studios that own their work, share the upside and back each other.
rcp has a strong reputation and a weak brand. For you, that’s room: you get to put your own stamp on it.
How we work
- Roles, not positions. Inspired by holacracy. One person often holds several roles, and roles change as the work changes
- Strikeforces. Small cross-functional teams around a partner studio or a mission, with clear accountability for each role
- Radical candor. We care personally and challenge directly. You get honest feedback, and we expect you to give it, including to the CEO
- AI-second, human-first. Coordination and admin go to AI, so people spend their time on judgment, relationships and deals