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Lead Game Designer (f/m/d)

icon building Unternehmen : Aesir Interactive
icon briefcase Auftragstyp : Vollzeit
icon remote-alt Remote / Arbeiten von zu Hause aus

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Arbeitsbeschreibung - Lead Game Designer (f/m/d)

As a Lead Game Designer, you will spearhead the creative vision and design execution for our projects. You will manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games. 
  • Collaborate closely with the Design Director and the Project Owner (or Creative Producer) to define and uphold the creative vision of the game. 
  • Take ownership of the design pipeline, ensuring quality, consistency, and timely delivery of design deliverables. 
  • Lead, mentor, and inspire a team of game and level designers to achieve their best work. 
  • Define and document core game systems, mechanics, and features, ensuring they align with gameplay goals. 
  • Oversee and iterate on game systems through player feedback, playtesting, and internal reviews. 
  • Work closely with cross-disciplinary teams, including artists, writers, and engineers, to bring the game to life.
  • Review and provide constructive feedback on design documents, prototypes, and ingame implementations. 
  • Conduct competitor analysis and stay updated on industry trends to ensure innovation and relevance.
  • 8+ years of experience in Game Design, including 3+ years in a leadership role. 
  • Proven track record of working on at least 2 shipped titles, ideally including AA or AAA console or PC games. 
  • Expertise in gameplay, systems, and mechanics design, with experience leading teams on projects with complex requirements. 
  • Hands-on experience with Unreal Engine and familiarity with tools like Photoshop or other 2D/3D design software. 
  • A deep passion for gaming and an analytical mindset to learn from and improve upon industry best practices. 
  • Strong understanding of UX/UI principles and how they impact player experience. 
  • Excellent verbal and written communication skills in English. 
  • Collaborate on high-level pitches and presentations to secure buy-in from stakeholders. 
  • Work with narrative teams to ensure missions and scenarios align with the overarching narrative and world-building. 
  • Create and implement strategies for team development, including growth plans for junior and mid-level designers. 
  • Ensure that team workflows and pipelines are efficient, scalable, and welldocumented.
  • Experience designing open-world systems or working on fighting/combat gameplay. 
  • A strong eye for cinematic direction and narrative design, including story arcs and dialogue writing. 
  • Ability to conceptualize and implement world-building, lore, and immersive game elements. 
  • Prior experience in roles requiring collaboration with technical departments on tools and pipeline improvements. 
  • A motivational leadership style, fostering a culture of creativity, collaboration, and continuous improvement.
  • A natural leader who can motivate and inspire a team through passion, communication, and mentorship.
  • Highly organized and able to juggle multiple priorities and projects effectively.
  • Open to critique and adept at giving constructive feedback. 
  • Adaptable and eager to learn new tools and approaches. 
  • Driven to create exceptional player experiences through innovation and collaboration.
  • A welcoming and creative workplace located just 10 minutes from Munich’s central station. 
  • A 38-hour workweek, ensuring a healthy work-life balance. 
  • Flexible remote work options tailored to individual needs. 
  • Perks like free drinks, a weekly organic fruit basket.  
  • Monthly credit card top-up of €44 and a lunch subsidy (available for employees based in Germany, after the probation period). 
  • Public transport ticket coverage (only for employees working in Germany). 
Original job Lead Game Designer (f/m/d) posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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