Number of Applicants
:000+
Formation of pipelines and requirements for the produced visual content, taking into account the specifics of mobile platforms
Collaboration with programmers to customize rendering for project needs
Development of visual content and systems (shaders, lighting, cameras, scripts for visual tasks)
Performance monitoring of the visual aspects of the project (profiling)
Search and implementation of solutions for optimizing the performance of the graphical part of the project
Development of tools for automating content work
4+ years of experience as a Unity Technical Artist
C# programming skills (coding)
Experience in:
writing tools and plugins for Unity
editing and developing shaders (HLSL, Amplify), including for mobile devices
optimizing graphic content for mobile devices
Understanding of real-time rendering principles and limitations across platforms
Understanding of visual content development packages (3D Max/Maya/Blender)
Desirable requirements:
Experience in developing projects which were successfully released
The presence of artistic taste
Skills in writing scripts and plugins for various graphics packages
Investments from the largest gaming funds with great expertise in games
An ambitious, new project in the genre, that successfully passed all stages and is in global release from autumn.
Complex tasks
Opportunity to participate in decision-making regarding the development of the project
Flexible working conditions and a flexible schedule
The opportunity to assemble a team of Technical Artists in the future
You'll have 3 stages of the Recruitment process:
Screening with VV Recruiter
Technical interview
Final interview
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