Roles & Responsibilities
1. Responsible for the construction and maintenance of the underlying combat system
2. Responsible for polishing and optimizing camera, character operation and other 3C content
3. According to the overall plan, responsible for new PVE professions, PVP professions, The design and implementation of the skills of each module, some professional gameplay and other content
4. Within the existing framework, try to design and implement new combat content
5. Work with the program and art teams to continue polishing Combat quality and produce excellent experience content.
Qualifications
1. Able to independently complete the design, follow-up and implementation of MMO occupations and skills
2. Have a certain understanding of various underlying combat rules and be able to design The content fits the existing framework
3. Completely participated in at least one MMORPG project combat module
4. Proficient in unreal is a priority
5. Familiar with certain prototyping tools and able to do it yourself Priority will be given to designs that express some original gameplay
6. In terms of gaming experience, those who have an in-depth understanding of various PVP games or gameplay (MMO, MOBA, fighting, etc.), or have in-depth experience in WOW or FF14 will be given extra points.