Roles & Responsibilities
1. Responsible for the open world category Game AI module design work (including but not limited to AI design for complex states such as combat, search, leisure, etc.)
2. Cooperate with the team leader to complete the logical disassembly, design, implementation, tuning and finished product control of the AI module
3. Can independently propose requirements for AI function modules, and collaborate with the program to develop, debug, and optimize until the functional modules are completed
4. Proficient in using UE4 to debug and optimize overall AI behavior and performance. Improve the quality of AI performance
5. Be able to propose constructive suggestions for improving the game through analysis and research of similar competing products.
Qualifications
1. Bachelor degree or above, more than 3 years of relevant experience
2. Familiar with UE4 engine, able to use behavior trees or state machines to develop action game AI
3. Familiar with the basic process of AI development and related modules. Applicants with experience in state machine, animation tree, Buff and other module maintenance will be given priority
4. Applicants with experience in ARPG Boss AI development focusing on action challenges will be given priority. Applicants with online works will be given priority.