Open World Project Battle Planning

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Number of Applicants

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Job Description - Open World Project Battle Planning

Roles & Responsibilities

1. Responsible for the game combat system The design includes the construction of underlying modules such as character skills, actions, cultivation, weapons and equipment
2. Use UE4 to build combat and gameplay prototypes, including basic modules such as character 3C and cold weapon combat, to conduct feasibility studies Verification
3. Work closely with program, art and other team members to build relevant pipelines to ensure the smooth implementation of the combat design plan.

Qualifications

1.3 years or more of relevant experience in combat design
2. Strict logic, able to objectively analyze problems and accurately state them
3. Have good Teamwork spirit and communication skills, strong ability to withstand pressure
4. Applicants with experience in building action and character-related asset production pipelines for projects are preferred
5. In-depth understanding of one or two survival genres Priority will be given to those who are gamers
6. Those who are familiar with the Unreal game engine will be given priority.
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