Roles & Responsibilities
1. Familiar with open world categories and UGC products, analyze their construction system structure and design logic
2. Disassemble common game systems and functions (such as AI, physics, firearms, etc.), and design editing tool prototypes with unique advantages
3. Lead the design, follow-up, and configuration of tool modules
4. Continuously conduct usability testing and iteration of tools.
Qualifications
1. Bachelor degree or above, more than three years of work experience
2. Experience in large-scale game projects, leading the design of large-scale game systems
3. Have experience in tool design and have a certain understanding of the design of low-threshold editors
4. Be proficient in using at least one well-known editor on the market, such as UE4, Unity, Roblox, etc.
5. Have a solid knowledge base and excellent learning ability.