Roles & Responsibilities
1. Design and production of role modules and 3C related content of survival games
2. Independently design, follow up, and optimize the entire process of role production, including skill mechanisms, basic 3C, control interaction logic, related art assets, etc.
3. Deeply participate in the construction of core battles, including cold weapon battles, special displacement capabilities, etc.
4. Cooperate with programmers, use UE5 to build the basic 3C framework, and cooperate with battle planners to carry out prototype design and verification.
Qualifications
1.3 years or more of combat design experience
2. Strict logic, able to objectively analyze problems and accurately express
3. Good teamwork spirit and communication skills, strong stress resistance
4. Experience in building action and character-related asset production pipelines for projects is preferred
5. In-depth understanding of the combat mechanism and 3C framework of mainstream action games, able to quickly disassemble and analyze, extract characteristics, and output corresponding designs based on project requirements
6. Familiarity with the Unreal game engine is preferred