Roles & Responsibilities
1. Responsible for making 3D models and textures of game scenes to ensure the visual effects and realism of the scenes
2. Responsible for working closely with the program and planning team to ensure the implementation and operation of scene models and effects in the game
3. Familiar with the use and functions of the UE engine, and able to use PCG tools and other tools for assistance
4. Must have solid 3D modeling skills and experience, be familiar with the production process and tools of the game industry, and have a high degree of creativity and aesthetic ability
5. Must be familiar with the mainstream game art style, keep an eye on and understand the industry trends, have a passion for the game industry, and must include works with your resume.
Qualifications
1.Bachelor degree or above, major in fine arts, computer science, etc.
2.More than 5 years of experience in the game industry, with complete project development experience
3.Proficient in 3D modeling software, such as 3ds Max, Maya, ZBRUSH, SP, SD, and familiar with the use and workflow of UE engine
4.Good at realistic style and architecture preferred experience in shooting games preferred
5.Familiar with resource import, resource management, material management, performance optimization, etc.
6.Possess a high degree of creativity and aesthetic ability, and have a deep understanding and thinking of scene construction and design
7.Understand the outsourcing process, be able to formulate corresponding specifications, manage the development and progress of outsourcing, control quality and provide guidance and feedback
8.Be responsible, good at teamwork, have good communication skills, and the application resume must be accompanied by works.