Roles & Responsibilities
1. Familiarity Game combat module, participate in the design and implementation of combat actions, be able to reasonably split actions, and complete prototype testing of complex designs 2. Familiar with 2-legged and 4-legged skeleton structures and bindings, and be able to use UE Control rig to realize full-body Skeleton control, writing tools with better performance for editors and runtimes
3. Familiar with the UE engine action module, with the ability to build complex animation blueprints and state machines, skilled use of animation blueprint nodes, and efficient implementation of various Runtime overlay integration of animated assets.
Qualifications
1. Applicants with experience in Max or Maya will be given priority
2. Proficient in the use of each node in the UE animation blueprint, familiar with Anim Retarget, and familiar with Controlrig
3. Participated in the design and production of action games, produced 3C combat animation blueprints, and worked in process construction, with the ability to independently design action frameworks 4. Excellent communication skills, good at communicating with planning, programming, and art Negotiate and collaborate across departments.