Roles & Responsibilities
1. Cooperate with planning and conceptual design, independently edit game scene map levels, build scenes and create atmosphere
2. Responsible for editing and resource integration of large maps in the game: integrating terrain, models, special effects, etc. Resources, control the quality of models, textures, materials, etc.
3. Responsible for the production and optimization of the lighting atmosphere in the scene
4. Cooperate with the program and TA to improve the efficiency and quality optimization of the production scene levels to ensure the game Fluency of experience
5. Be familiar with mainstream game art styles, continue to pay attention to and understand industry trends, and have a passion for the game industry. Be sure to attach your work to your resume.
Qualifications
1.5 years or more of relevant work experience in big world game scenes, with complete project development experience
2. Solid art skills, high realistic scene production capabilities and aesthetics Ability, in-depth understanding of scene structure, strong modeling ability, able to improve the overall beauty and quality of the scene
3. Have experience in using UE engine, have in-depth understanding of PBR and practical experience, and have good technical understanding
4. Good at teamwork, good communication skills, able to withstand strong work pressure, responsible and patient to accept feedback and suggestions from the team
5. Proficient in the skills required for this position Make software, have strong learning ability, and be able to actively research and learn new technologies.