Roles & Responsibilities
1. Complete the production of various types of high-quality special effects resources in the game (including cutscenes)
2. Be responsible for controlling the tuning and communication of special effects in the game
3. Be responsible for following up and controlling the quality and progress of special effects supplier resources as well as the integration of resources
4. Work closely with art, planning, programming and TA to complete the work efficiently.
Qualifications
1. More than 4 years of experience in 3D game special effects production, with a background in art design preferred
2. Be conscientious and responsible in work, good at communication, and able to withstand high-intensity work pressure
3. Have a passion for games and an interest in design
4. Be good at using the unity engine to produce special effects
5. Be proficient in the particles and material systems of the unity engine
6. Be proficient in various software (3DMax, PS, AE, etc.)
7. Have a deep understanding of the rules of special effects, flexible thinking, and innovative ability
8. Have strong learning ability and team adaptability.