Roles & Responsibilities
1. Responsible Engine research and development for animation-related business, deeply customized cartoon rendering pipeline based on UE5, to better support the upper-level needs of animation business
2. Work in the direction of graphics rendering pipeline/lighting and shadow/material system/special effects/character animation, etc. Make technological breakthroughs, pre-research cutting-edge solutions in the industry and implement them into products
3. Create a full-process solution for film and television-level animation based on project needs to solve difficult problems in the project development process.
Qualifications
1. Bachelor degree or above, more than 3 years of experience in game engine/rendering engine development, and a certain understanding of cartoon rendering and PBR. Proficient in C++, familiar with at least one graphics API (OpenGL/Dx/metal/vulkan), and those with UE/Unity development experience are preferred
2. Have a good foundation in graphics and mathematics, and have a comprehensive understanding of engine development technology A thorough understanding of the rendering pipeline/lighting and shadowing/material system/special effects/animation system/programmed generation/terrain editing, etc., and have in-depth technical accumulation and practice
3. Good source code reading and debugging Analytical ability, understand the use of relevant analysis tools, be willing to have an in-depth understanding of the engine's implementation principles, and have the ability to develop secondary commercial engines
4. Good engineering habits, a certain pursuit of code quality, and certain team collaboration development experience . Have enthusiasm for technical research, strong sense of responsibility, high industry sensitivity and foresight, and be willing to make breakthroughs in new directions.