Roles & Responsibilities
1. Responsible for the development and maintenance of the studio's public technical components and basic platforms
2. Responsible for the studio's game system and activity backend development
3. Responsible for the game backend architecture design, system modules and new feature development
4. Responsible for server performance optimization and experience optimization.
Qualifications
1. Familiar with C/C++ or Golang development under Unix/Linux operating system, developers familiar with cloud native mode are preferred
2. Have a solid programming foundation, familiar with basic knowledge such as network programming/operating system/database/multithreading
3. Have a certain understanding of typical problems of distributed system background architecture, and those with high availability and high concurrency practical experience are preferred
4. Good interest and pursuit in learning new technologies, good analytical and problem-solving skills, meticulous logical thinking, and the ability to quickly locate external network problems
5. High sense of responsibility, good communication skills, open and enterprising attitude and team spirit.