Roles & Responsibilities
1. Responsible for the design of the game system framework and control of the main process experience of the game
2. Responsible for the design of the core system in the game, as well as the functional design, interface and operation design of each system
3. Have a certain numerical foundation, control the system delivery, consumption, and achieve self-circulation
4. Familiar with the game development steps, can independently plan large-scale systems in the game, organize and write requirement documents for design, development, and testing personnel to clarify functional requirements
5. Work closely with programmers and artists to be responsible for game system design and implementation.
Qualifications
1. More than 5 years of game planning experience, participated in the complete game project process
2. Have mature gameplay system architecture capabilities, and those with experience in large-scale projects are limited
3. Be extremely innovative, creative and passionate, and be able to use their own ideas in gameplay or system design
4. Love games, and those who have in-depth analysis of mainstream large-scale games and console games in the industry are preferred
5. Familiar with development details such as systems, numbers, plots, levels, scripts, etc., have the ability to independently develop core systems, UI, numbers and other systems, and have a good overall view
6. Familiar with UE5, and experience in large-scale projects is a plus.