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Model and texture high-quality characters, environments, and props optimized for mobile platforms.
Prepare 3D assets for seamless integration in Unity, including prefab setup, LODs, and collision meshes.
Collaborate with designers, animators, and developers to ensure assets are properly implemented and performing well in-game.
Maintain consistency with the game’s art direction and follow technical constraints for mobile platforms.
Optimize models and textures to meet performance benchmarks (poly count, texture resolution, draw calls, etc.).
Assist with asset reviews and incorporate feedback to polish and improve the visual quality.
Maintain clean and organized files, naming conventions, and documentation for handoff to the dev team.
2–4 years of professional experience as a 3D Artist in the gaming industry, preferably mobile.
Proficiency in 3D modeling tools like Blender, Maya, or 3ds Max.
Skilled in texturing using Substance Painter, Photoshop, or similar tools.
Strong understanding of low-poly modeling, UV unwrapping, and texture baking.
Hands-on experience working with Unity for asset integration, prefab setup, materials, and lighting.
Solid portfolio showcasing real-time game assets and mobile-friendly 3D art.
Game District
Game District is a Mobile Games Company doing 3d & 2d games, Interactive apps, App Marketing & ASO, Game Publishing and Game Development.
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