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Create high -quality 3D assets including props, set dressing, and environment assets for VFX projects
Produce production -ready models with clean topology and accurate scale
Develop PBR textures and materials suitable for VFX and cinematic rendering
Perform UV unwrapping, texture baking, and look development
Optimize assets for rendering efficiency without compromising visual quality
Work closely with Look Dev, Lighting, FX, and Layout teams
Follow asset naming conventions, versioning, and studio pipeline standards
Implement feedback from Supervisors and Leads effectively
Maintain asset quality and consistency across shots and sequences
3–5 years of experience as a 3D Asset Artist in a VFX or Animation studio
Strong skills in hard -surface and organic modeling
Proficiency in Maya / Blender / 3ds Max
Strong texturing skills using Substance Painter / Mari
Solid understanding of UV layouts, topology, and PBR workflows
Experience working with VFX render pipelines (Arnold / V -Ray / Redshift)
Good understanding of real -world scale, reference matching, and realism
Familiarity with asset handoff processes for downstream departments
Strong portfolio/demo reel showcasing VFX -quality assets
Examples of photo -realistic props or environments
Breakdown of modeling, texturing, and final renders is a plus
Opportunity to work on high -profile VFX projects
Collaborative and creative studio environment
Career growth within a structured VFX pipeline
Exposure to cutting -edge tools and workflows
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