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GPU Compute & MLIR Compiler Engineer

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Job Description - GPU Compute & MLIR Compiler Engineer

About the Company

We are hiring on behalf of our client, a global technology leader known for developing cutting -edge semiconductor, AI, graphics, and compute solutions powering next -generation mobile, automotive, IoT, and intelligent computing platforms. The company is at the forefront of AI acceleration, GPU architecture, and high -performance computing innovations.

Role Overview

We are seeking a GPU Compute & MLIR Compiler Engineer with strong expertise in GPU programming, MLIR compiler development, and AI workload optimization. The role involves designing and optimizing GPU compute kernels, developing MLIR -based compilation pipelines, and driving performance improvements for AI/ML applications across modern GPU architectures.

Key Responsibilities

  • Develop and optimize GPU compute kernels for AI/ML workloads using OpenCL and Vulkan Compute.
  • Design, build, and extend MLIR dialects and compiler infrastructure across multiple abstraction levels.
  • Develop compiler passes including tiling, fusion, vectorization, bufferization, and lowering pipelines.
  • Optimize AI model execution through compiler -level and runtime -level performance enhancements.
  • Perform GPU profiling, bottleneck analysis, and performance tuning using hardware counters and profiling tools.
  • Build and maintain GPU runtime components, including memory management, resource scheduling, and execution pipelines.
  • Develop efficient code generation pipelines from MLIR to GPU backends.
  • Collaborate with ML, runtime, framework, and hardware teams to optimize CV and LLM workloads.
  • Develop high -performance compiler and runtime components using modern C/C++.

Required Skills

Compiler & MLIR

  • Strong experience with MLIR framework.
  • Hands -on experience creating custom dialects, compiler passes, and lowering pipelines.
  • Knowledge of:
    • TOSA, StableHLO, ONNX -MLIR
    • Linalg, Tensor, Vector Dialects
    • MemRef, SCF, GPU, LLVM Dialects
    • Graph optimization and code generation techniques

GPU Programming

  • Strong expertise in OpenCL kernel development and optimization.
  • Experience with Vulkan Compute programming and runtime internals.
  • Understanding of GPU architecture, memory hierarchy, parallel execution, and async compute.
  • Experience profiling and optimizing GPU workloads.

Programming

  • Strong proficiency in C/C++.
  • Experience developing system -level software and performance -critical components.

AI/ML

  • Good understanding of AI/ML fundamentals.
  • Experience optimizing workloads related to:
    • Computer Vision (CV)
    • Large Language Models (LLMs)

Preferred Skills

  • Experience with IREE, TVM, XLA, LLVM, or other MLIR -based deployment frameworks.
  • Understanding of compiler/runtime architecture and hardware abstraction layers.
  • Knowledge of quantization, mixed -precision inference, and model optimization.
  • Exposure to multi -target compilation across CPU, GPU, and NPU.
  • Familiarity with GPU profiling tools such as ARM Streamline, Intel VTune, Snapdragon Profiler, etc.
  • Contributions to MLIR, LLVM, IREE, or related open -source projects.

Qualification

  • Bachelor's/Master's/PhD in Computer Science, Electronics, Engineering, Information Systems, or related discipline.
  • 4+ years of relevant experience in compiler development, GPU programming, AI acceleration, or systems engineering.


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