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Houdini Technical Artist

Job Description - Houdini Technical Artist


We are seeking a VFX Technical Generalist with strong Houdini expertise and a solid technical understanding of dynamics and simulations, combined with high-quality generalist skills focused on things such as lighting and some product animations. The role centers around automotive and product visualisation mainly in advertising, delivering premium visuals under tight deadlines while collaborating closely with our creative and technical teams.


A key part of this role is producing amazing work for our clients as well as troubleshooting and optimizing Houdini scenes created by other artists, providing technical support, and helping improve workflows and standards across the studio. You will play an active role in helping the studio grow, contributing to pipeline development, best practices, and knowledge sharing


Key Responsibilities



  • Create high-end VFX for automotive and product advertising, from concept through final delivery

  • Build and manage Houdini-based setups for dynamics, simulations, and procedural workflows (e.g. rigid bodies, Vellum, fluids, particles)

  • Develop efficient, artist-friendly procedural systems that support iteration and scalability

  • Apply strong generalist skills with a focus on lighting in Houdini, look development, rendering, and product-focused animation

  • Collaborate with CG supervisors, art directors, and producers to meet creative and technical goals

  • Optimize scenes and workflows for performance, render efficiency, and production reliability

  • Support shot troubleshooting and technical problem-solving across the pipeline

  • Contribute to R&D and workflow improvements where appropriate

  • Maintain visual consistency and high-quality standards across projects


Required Skills & Experience



  • Strong professional experience with SideFX Houdini

  • Solid technical understanding of dynamics and simulations (RBD, Vellum, FLIP, Pyro, particles)

  • Strong lighting and look development skills in Houdini

  • Rendering experience with V-Ray (required)

  • Experience working with Maya and/or 3ds Max, particularly in an automotive or product pipeline

  • Product-focused animation skills (mechanical motion, turntables, non-character animation)

  • Strong eye for realism, scale, materials, and lighting, especially for automotive and product visuals

  • Ability to balance technical problem-solving with creative execution

  • Comfortable working in a fast-paced advertising environment with evolving briefs

  • Good communication skills and ability to work collaboratively


Nice to Have



  • Experience with Unreal Engine (real-time rendering, lookdev, or automotive/product visualization workflows)

  • Python or VEX scripting experience

  • Automotive and product-specific experience (vehicles, paint shaders, turntables, beauty lighting, mechanical animation)

  • Familiarity with compositing workflows (Nuke or similar)

  • Experience working across multiple DCCs (Maya, Cinema 4D, etc.)



#LI-NH1


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Hogarth Worldwide

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