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Lead Unity Developer

icon building Company : Indium
icon briefcase Job Type : Full Time

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Job Description - Lead Unity Developer

Experience: 5+ Years

Location: Hyderabad

Role Type: Full -time / Lead


Overview


We are seeking a high -caliber Lead Unity Developer to drive the development of complex, large -scale
production projects. This role requires a unique blend of technical mastery in Multiplayer (Photon
Fusion) and AI Architecture. The ideal candidate is a problem -solver who can navigate legacy
codebases with ease, mentor a team of developers, and implement scalable, high -performance
systems for commercial games.


Key Responsibilities


• Technical Leadership: Lead and mentor a team of Unity developers, taking full ownership of
technical delivery and code quality.

• Multiplayer Architecture: Develop and optimize core multiplayer features using Photon Fusion
2.x, ensuring seamless client -server synchronization and robust networking logic.

• AI Systems Design: Architect and implement scalable AI behaviors, including FSMs, Behavior
Trees, and Utility -based systems for complex NPC/Enemy interactions.

• Codebase Management: Quickly adapt to and extend existing/legacy codebases, identify
technical debt and implement stable, long -term solutions.

• Performance Optimization: Use the Unity Profiler and debugging tools to identify and resolve
performance bottlenecks in gameplay, UI, and networking.


Technical Requirements


• 5+ years of professional experience with Unity Engine and advanced C#.

• Expertise in Object -Oriented Programming (OOP), Design Patterns, and Event -driven
architecture.

• Deep understanding of ScriptableObjects, Prefabs, Coroutines, and Asynchronous workflows.

• Hands -on experience with Photon Fusion 2.x.

• Deep knowledge of RPCs, prediction, interpolation, lag compensation, matchmaking, and lobby
systems.

• Experience with backend APIs and cloud services (AWS, PlayFab, or Azure).

• Implementation of Finite State Machines, Behavior Trees, and Navigation/Path finding
(NavMesh).

• Experience with aggro/threat systems, boss phase management, squad coordination, and enemy
perception.

• Experience creating custom automation tools to improve team efficiency.

• Ability to trace complex issues across interconnected systems rather than applying temporary
fixes.

• Writing clean, maintainable fixes with minimal side effects on existing dependencies.
• Experience debugging and shipping across Mobile, PC, or Cross -platform environments.

Preferred Skills


• Experience with Git version control and CI/CD pipelines.

• Strong understanding of Mobile Optimization (memory management, draw calls, etc.).

• Basic knowledge of Shader Graph or HLSL.

• Proven ability to work under production constraints and meet commercial shipping deadlines.

• Adaptability to contribute quickly to unfamiliar projects.

• Strong architectural thinking with a focus on scalability and reusability.

• Ability to communicate technical concepts clearly and guide a team effectively.

• Ability to balance code quality with production deadlines.

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