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Mid Rigger

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Job Description - Mid Rigger

Rigging Artists are responsible for building robust, scalable character, creature, vehicle and prop rigs entirely within Maya. This includes facial systems, deformation setups, and custom tools to support animation and downstream departments. The role balances technical execution and cross-department collaboration.

  • Build advanced Maya rigs for characters, creatures, vehicles and props. 
  • Deliver animation-friendly rigs that meet artistic and technical standards.
  • Deformation: Deliver clean skinning and deformation setups.
  • Develop and maintain rigging tools to support team workflows. 
  • Pipeline Integration: Ensure rigs are stable and compatible with downstream use.
  • Collaboration: Work with animation, CFX, and modeling to meet rigging needs. 
  • Scene Organisation: Maintain clean hierarchies and naming conventions.
  • Troubleshooting: Resolve rig and deformation issues during asset or shot work.

Skills, attributes and experience:

  • Experience rigging in Maya using joints, constraints, and utility nodes.
  • An understanding of Matrix math and the architecture of Maya.
  • Understanding of anatomy, deformation, and facial rigging setups.
  • Python / Pyside for scripting and automation.
  • Solid communicator with strong problem-solving skills.
  • Comfortable working independently on complex rigging tasks.
  • Experience with Git and GitLab or equivalent..
  • Understanding of Houdini-based CFX.
  • Experience with facial rigs..
  • Excellent communicator, sharing information clearly and actively listening 
  • Strong time management, ability to prioritize, meet deadlines and escalate delays in a timely manner.
  • Adaptable to change with the ability to stay focused and maintain a positive attitude.
  • Driven to make things better with flexibility to change course when needed
  • Strong collaboration skills and the ability to work well with others
  • 3-5 years rigging experience in a VFX environment.
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