This role will be responsible for creating the narrative structure, writing screenplay, dialogues and assisting with implementation of cutscenes / quests inside the game engine (Unity). They will be part of a small design team and work closely with the lead game designer. They will collaborate with VO / mocap artists, level designers and assist with creation of in-game cutscenes that are in line with the vision and emotional experience of the game as defined by our creative director.
Responsibilities:
Come up with an engaging narrative that evokes the desired emotional response
Maintain pacing of the narrative to keep the player engaged
Create and define characters, their backstory, motivations, etc. for the game
Write screenplay and dialogues for in-game cutscenes, tutorials, NPC conversations
Plan locations, characters, props, etc. that are needed
Write content and flavor text (for UI), shouts and calls (for NPC) for quests / missions
Work with the concept team to assist creation of storyboards
Dictate camera angles, perspectives, shot composition, etc.
Incorporate feedback from the creative director
Iterate on storyboards as needed
Collaborate with art (2D, 3D) team to assist with creation of assets for cutscenes / tutorials
Iterate on assets / level with feedback from the design lead and the creative director
Coordinate with VO / mocap artists / animators to create cutscenes
Ensure that the desired emotional response is present in the delivered voice overs
Collaborate with animators to get the right look and feel for the scene
Collaborate with level / game designers to implement the cutscene in the mission / quest
Playtest the quest / mission / tutorial with rest of the team after implementation
Iterate on cutscene / conversation / tutorial as needed with the playtest feedback
Experience working as a narrative designer
Released novel or game, published short stories is a plus
Strategy and / or premium games is a plus
Experience creating screenplay and dialogue that evoke specific emotions
Knowledge of narrative structures, character archetypes, writing styles is a plus
Experience working with in-engine cutscene / quest creation tools
Knowledge of Quests (Game Creator, Unity), Twine is a plus
Experience working on cutscenes
Experience working on plays / short movies is a plus
Great understanding of player psychology
Knowledge of architecture / poetics of space is a plus
Knowledge of player psychology is a plus
Keeps up to date with trends in narrative design for PC games
Fits the culture we are developing @Tentworks IO
Knowledge of a wide variety of narrative design principles is a plus
Playing strategy games actively is a plus
28 days in a year of paid time off
Regular team engagement events
Work with a passionate team
Eligibility for employee stock options
Work From Home
Paid Time Off (Vacation, Sick & Public Holidays)
Health Care Plan (Medical, Dental & Vision)
Family Leave (Maternity, Paternity)
"Cereal before milk".
Tentworks Interactive is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status
All Job Ads are subject to GrabJobs’s Terms of Service. We allow users to flag postings that may be in violation of those terms. Job Ads may also be flagged by GrabJobs moderation team. However, no moderation system is perfect, and flagging a posting does not ensure that it will be removed.
Be the first to receive the latest Others Full-Time Jobs in India.
Setup your job alert:
By activating job alerts, I agree to GrabJobs Terms & Privacy Policy. I can unsubscribe to job alerts anytime.
Skip