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Senior Multimodal Researcher - Real-time Spatial Audio and Multimodal Interactive Computing

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Job Description - Senior Multimodal Researcher - Real-time Spatial Audio and Multimodal Interactive Computing

Partner with ATG researchers across offices in the USA, Australia, China and Europe; develop solutions for novel XR/Spatial Media applications with a spatial audio emphasis Develop prototypes of real-time audio-multimodal algorithms in head-mounted displays (HMDs) such as the Apple Vision Pro, Meta Quest and Varjo HMD, and instrument the prototypes to record user interactions. Characterize 3rd party real-time algorithms and solutions, including spatial audio rendering solutions/tools such as those in PHASE, Unity, Unreal Engine, Wwise. Develop and combine deep learning methodologies with perceptually relevant signal processing and metrics. Technical depth: Necessary technical knowledge to create and implement new real-time spatial media experiences with an audio focus. Solid knowledge of audio and acoustics fundamentals and experiences with development tools such as Xcode and Swift for the Apple Ecosystem, Android dev tools for Meta Quest, or equivalent in relation to the Varjo HMD. Explore new technologies: Openness to learn new skills, work with cutting-edge technologies, and innovate in new areas. Influence and collaborate with business group partners put the technology into production. Work with a sense of Urgency: Respond assertively to changing trends and new technologies and create new algorithms to capitalize on them. Take appropriate risks to be ahead of the competition and the market. Collaborate: Collaborate with and influence peers in developing industry-leading technologies. Work with external trendsetters and technology drivers in academia and in partner enterprises. Desired Background: PhD in Acoustics, Computer Science, Electrical and Computer Engineering, or similar fields Proven ability to pursue new areas of multimodal research for Spatial Audio, real-time interactivity, AI, and signal analysis, and demonstrate results through projects, prototypes, patent filings, and papers in peer reviewed journals and conferences High comfort level in creating real-time software Solid knowledge on audio signal analysis, spatial analysis, content creation, and content generation Familiarity with Apple, Android or Windows ecosystem development environments and toolkits relevant for XR Familiarity with real-time game engines such as Unreal Engine and Unity. LI-SB1
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