We’re hiring a CAD/3D Engineer to develop and validate simulation -ready 3D assets. This role focuses on creating high -fidelity models and performing QA/QC to ensure assets match real -world objects in geometry, scale, surface characteristics, and material definitions. You’ll also support integration into an existing Blender -based pipeline and help maintain modeling standards.
Key Responsibilities
1) CAD Modeling & Asset Development
Build high -fidelity 3D models of vehicles (ground/air/sea) and infrastructure/environment assets.
Create clean, simulation -ready meshes (STL/OBJ/FBX as needed) with correct scale, orientation, and naming.
Maintain Levels of Detail (LOD) for performance and scalability.
Model from technical references, drawings, images, and public/open -source materials.
2) Asset QA/QC & Validation (Primary Focus)
Verify assets against references for dimensional accuracy, proportions, key features, and assemblies.
Ensure mesh integrity: watertight/manifold (when required), correct normals, consistent topology, and no self -intersections.
Validate and document surface/material properties used in simulation/rendering (e.g., material categories, roughness/metalness/specular conventions, surface smoothness).
Establish QC checklists and acceptance criteria for assets (units, pivot/origin, LOD consistency, naming, hierarchy, metadata).
Identify and resolve geometry/material issues causing artifacts in downstream rendering/simulation outputs.
3) Pipeline Integration & Automation Support
Integrate assets into an automated Blender -based pipeline and standardized scene conventions.
Use parameter -driven configs (e.g., YAML/JSON) as part of the asset ingestion workflow.
Write small Python scripts/utilities for export automation and validation checks.
Support minor fixes/maintenance to existing asset tooling and documentation.
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